
Attributes
You start with 5 points in each attribute.
Each attribute provides an extra bonus for every 50 points spent.
You gain attribute points as you level up, to a total of 195 at level 60.
You can gain attribute points from equipment and consumable buffs.
Each attribute increases your power with different types of weapons.
You can redistribute your points for free until level 20. Then, it will cost gold.
After 100 total points, there are diminishing returns.
Strength
Primary damage modifier for Sword And Shield, Great Axe, War Hammer, Hatchet.
Secondary damage modifier for Spear.
Point Total Bonus
50: +10% damage to melee weapon light & heavy attacks. +10% mining speed.
100: +10% damage to melee weapon heavy attacks. +20 encumbrance.
150: +50% stamina damage from melee weapon light and heavy attacks. -10% decrease in weight of mined items.
200: +10% damage on stunned, slowed, or rooted enemies. +10% mining speed.
250: Stamina regen is faster while performing light and heavy attacks with a melee weapon. +10% yield increase when mining.
300: Light and heavy attacks with a melee weapon gain GRIT. 25% chance to mine an ore with a single swing.
Dexterity
Secondary damage modifier for Hatchet, Sword and Shield.
Point Total Bonus
50: +5% chance to critical hit. +10% skinning speed.
100: +5% thrust damage. +20% haste for 3s after skinning.
150: Dodges cost 10 less stamina. -10% decrease in weight of skinned items.
200: +10% bonus backstab and headshot damage. +10% skinning speed.
250: +10% bonus critical hit damage on stunned, slowed, or rooted enemies. +10% yield increase when skinning.
300: Guaranteed critical hit after a dodge roll (10s cooldown). Ammon has a 15% chance of being returned.
Intelligence
Primary damage modifier for Fire Staff, Ice Gauntlet.
Primary damage modifier for Fire, Ice, Lightning, Void damage effects (such as an Ignited weapon).
Point Total Bonus
50: +10% damage to light and heavy magic attacks. +10% harvest speed.
100: +10% critical hit chance. 5% chance for 1 Azoth when harvesting.
150: +15% to elemental damage. -10% decrease in weight of harvested items.
200: +10 mana after a dodge. +10% harvest speed.
250: +30% duration to damage over time spells. +10% yield increase when harvesting.
300: +30% damage on first hit on full health target. -10% reduction in Azoth travel cost.
Focus
Primary damage and healing modifier for Life Staff.
Primary damage modifier for Nature damage effects (such as an Arboreal weapon).
Point Total Bonus
50: +10% mana regen rate. +10% fishing line tension.
100: +20 to mana pool. +10% yield increase when salvaging.
150: +20% healing output. -10% decrease carry weight of fish.
200: +20% duration on casted buffs. +10% fishing line tension.
250: +30 mana on any self or group kill. +10% increase to caught fish size.
300: When your mana hits zero gain 200% mana regen for 10s (60s cooldown).
Constitution
Increases your maximum health.
Potion and consumable healing is % based, so a high health value will make them heal for more.
Point Total Bonus
50: All health consumables 20% stronger. +10% logging speed.
100: Increase max health by 10% of your physical armor. -10% reduction on durability loss for tools.
150: -10% to critical damage taken. -10% decrease in weight of logging items.
200: +20% increase to armor. +10% logging speed.
250: -60% damage reduction when full health (60s cooldown). +10% yield increase when logging.
300: +20% duration of stun, slow, and root spells. 25% chance to chow down a tree in a single swing.