Attributes

 
  • You start with 5 points in each attribute.

  • Each attribute provides an extra bonus for every 50 points spent.

  • You gain attribute points as you level up, to a total of 195 at level 60.

  • You can gain attribute points from equipment and consumable buffs.

  • Each attribute increases your power with different types of weapons.

  • You can redistribute your points for free until level 20. Then, it will cost gold.

  • After 100 total points, there are diminishing returns.


Strength

Point Total Bonus

  • 50: +10% damage to melee weapon light & heavy attacks. +10% mining speed.

  • 100: +10% damage to melee weapon heavy attacks. +20 encumbrance.

  • 150: +50% stamina damage from melee weapon light and heavy attacks. -10% decrease in weight of mined items.

  • 200: +10% damage on stunned, slowed, or rooted enemies. +10% mining speed.

  • 250: Stamina regen is faster while performing light and heavy attacks with a melee weapon. +10% yield increase when mining.

  • 300: Light and heavy attacks with a melee weapon gain GRIT. 25% chance to mine an ore with a single swing.

Dexterity

Point Total Bonus

  • 50: +5% chance to critical hit. +10% skinning speed.

  • 100: +5% thrust damage. +20% haste for 3s after skinning.

  • 150: Dodges cost 10 less stamina. -10% decrease in weight of skinned items.

  • 200: +10% bonus backstab and headshot damage. +10% skinning speed.

  • 250: +10% bonus critical hit damage on stunned, slowed, or rooted enemies. +10% yield increase when skinning.

  • 300: Guaranteed critical hit after a dodge roll (10s cooldown). Ammon has a 15% chance of being returned.

Intelligence

  • Secondary damage modifier for Rapier, Musket.

  • Primary damage modifier for Fire, Ice, Lightning, Void damage effects (such as an Ignited weapon).

Point Total Bonus

  • 50: +10% damage to light and heavy magic attacks. +10% harvest speed.

  • 100: +10% critical hit chance. 5% chance for 1 Azoth when harvesting.

  • 150: +15% to elemental damage. -10% decrease in weight of harvested items.

  • 200: +10 mana after a dodge. +10% harvest speed.

  • 250: +30% duration to damage over time spells. +10% yield increase when harvesting.

  • 300: +30% damage on first hit on full health target. -10% reduction in Azoth travel cost.


 

Focus

  • Primary damage and healing modifier for Life Staff.

  • Primary damage modifier for Nature damage effects (such as an Arboreal weapon).

Point Total Bonus

  • 50: +10% mana regen rate. +10% fishing line tension.

  • 100: +20 to mana pool. +10% yield increase when salvaging.

  • 150: +20% healing output. -10% decrease carry weight of fish.

  • 200: +20% duration on casted buffs. +10% fishing line tension.

  • 250: +30 mana on any self or group kill. +10% increase to caught fish size.

  • 300: When your mana hits zero gain 200% mana regen for 10s (60s cooldown).

Constitution

  • Increases your maximum health.

  • Potion and consumable healing is % based, so a high health value will make them heal for more.

Point Total Bonus

  • 50: All health consumables 20% stronger. +10% logging speed.

  • 100: Increase max health by 10% of your physical armor. -10% reduction on durability loss for tools.

  • 150: -10% to critical damage taken. -10% decrease in weight of logging items.

  • 200: +20% increase to armor. +10% logging speed.

  • 250: -60% damage reduction when full health (60s cooldown). +10% yield increase when logging.

  • 300: +20% duration of stun, slow, and root spells. 25% chance to chow down a tree in a single swing.