A diverse weapon that allows for ranged throwing attacks or rapid close quarters attacks. Ideal for aggressive, fully committed close quarters melee combat or tactical medium range combat.
Scales primarily with Strength and secondarily with Dexterity.
Light Attack: Deals 100% Slash damage.
Light Ender: Deals 105% Slash damage.
Heavy Attack: Deals 120% Slash damage.
Charged Heavy: Deals 160% Slash damage.
Base Critical chance: 4%.
Base Critical damage: + 40%.
One-handed with no shield.
You can choose up to 19 skills from your weapon trees at level 20 mastery.