Standard Item Perks

  • A list of item perks organized by equipment type.

  • Crafted and dropped items have a chance to have a perk.


Armor Perks

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Ancient Ward

+2% Damage Absorption against Ancient.

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Angry Earth Ward

+2% Damage Absorption against Angry Earth.

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Beast Ward

+2% Damage Absorption against Beast.

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Corrupted Ward

+2% Damage Absorption against Corrupted.

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Lost Ward

+2% Damage Absorption against Lost.

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Blight Resistance

+5 Blight Resistance.

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Corruption Resistance

+5 Corruption Resistance.

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Invigorated

Weaken, Disease, Exhaust, and Rend expires -3% faster.

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Reinforced

+20% Durability increase.

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Refreshing

Reduces max cooldowns by -1%.

Refreshing Evasion

Reduces active cooldowns by -0.5% after exiting the dodge animation.

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Refreshing Ward

Reduces active cooldowns by -0.5% after being hit 5 times. Does not trigger off persistent damage or DoT effects.

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Freedom

Slow, Stun, and Silence expires -3% faster.

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Vigor

Burn, Bleed, and Poison expires -3% faster.

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Resilient

Critical hits deal 3% less damage to you.


Weapon Perks

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Ancient Bane

+5% Damage to Ancients.

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Angry Earth Bane

+5% Damage to Angry Earth.

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Beast Bane

+5% Damage to Beasts.

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Corrupted Bane

+5% Damage to Corrupted.

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Lost Bane

+5% Damage to Lost.

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Enchanted

Light and Heavy attacks deal 5% more damage.

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Invigorated

Weaken, Disease, Exhaust, and Rend expires -3% faster.

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Sure Footing

You move 20% faster while blocking.

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Sturdy

You take 5% less stamina damage while blocking.

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Keen

+3% critical chance.

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Vicious

+3.0% critical damage.

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Keenly Empowered

On Critical: gain 15% Empower 5 Seconds. (Cooldown 10 Seconds.)

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Keenly Fortified

On Critical: gain 3% Fortify for 3 Seconds. (Cooldown 10 Seconds.)

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Keenly Jagged

On Crit: cause bleed that deals 7% weapon damage per second for 10 Seconds. (10s cooldown.)

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Keen Speed

On Critical: gain 30% Haste 2 Seconds. (Cooldown 10 Seconds.)

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Hated

You generate 5% more threat.

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Kind

You generate -5% less threat.

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Ruinous

+20% Siege Damage.

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Chain Fire

Basic attack hits trigger a Fire chain that bounces between close targets. (2s Cooldown)

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Chain Ice

Basic attack hits trigger a Ice chain that bounces between close targets. (2s Cooldown)

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Chain Lightning

Basic attack hits trigger a Lightning chain that bounces between close targets. (2s Cooldown)

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Chain Nature

Basic attack hits trigger a Nature chain that bounces between close targets. (2s Cooldown)

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Chain Void

Basic attack hits trigger a Void chain that bounces between close targets. (2s Cooldown)

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Accuracy

You have +25% more accuracy.

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Rogue

+5% more backstab damage.

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Vorpal

Increase +5% headshot damage.

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Mortal Energy

When you kill something gain 5 Stamina. (5s cooldown.)

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Mortal Fortification

When you kill something gain 30% Fortify for 3 Seconds. (5 Seconds cooldown.)

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Mortal Lifesteal

When you kill something gain 3% health. (5 Seconds cooldown.)

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Mortal Power

When you kill something gain 15% Empowered for 5 Seconds. (5 Seconds cooldown.)

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Mortal Refreshment

When you kill something reduce all cooldowns by 5%. (5s cooldown.)

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Mortal Siphoning

When you kill something gain 3% Mana. (5s cooldown.)

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Lifestealing

You gain 0.5% of your damage as health. Does not trigger off persistent damage or Damage over time effects.

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Refreshing Move

Light and Heavy attacks reduce your active weapon cooldowns by -1%.

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Siphoning Blow

You gain 1% mana per hit. (cooldown 10s). Does not trigger off persistent damage or DoT effects.


Shield Perks

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Arcane Shield Ward

You take 2% less Arcane damage.

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Flame Shield Ward

You take 2% less Fire damage.

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Frozen Shield Ward

You take 2% less Ice damage.

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Lightning Shield Ward

You take 2% less Lightning damage.

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Nature Shield Ward

You take 2% less Nature damage.

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Slash Shield Ward

You take 2% less Slash damage.

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Strike Shield Ward

You take 2% less Strike damage.

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Thrust Shield Ward

You take 2% less Thrust damage.

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Void Shield Ward

You take 2% less Void damage.


Amulet Perks

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Arcane Protection

You take 2.0% less Arcane damage.

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Flame Protection

You take 2% less Fire damage.

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Frozen Protection

You take 2% less Ice damage.

lightning shield ward.png

Lightning Protection

You take 2% less Lightning damage.

frozen shield ward.png

Nature Protection

You take 2% less Nature damage.

void protection.png

Void Protection

You take 2% less Void damage.

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Slash Protection

You take 2% less Slash damage.

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Strike Protection

You take 2.0% less Strike damage.

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Thrust Protection

You take 2% less Thrust damage.

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Divine

You gain 5% more health from all incoming healing effects.

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Health

You have 3% more maximum health.

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Fortified Recovery

When you are hit while below 50% gain 30% Fortify for 5s . (90s cooldown.) Does not trigger off persistent damage or Damage over time effects.

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Mana Recovery

When you are hit while below 50% gain 50 mana (60s cooldown.) Does not trigger off persistent damage or DoT effects.

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Purify

When you are hit while below 50% health you lose all debuffs. (90s cooldown.) Does not trigger off persistent damage or Damage over time effects.

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Stamina Recovery

When you are hit while below 50% gain 50 stamina (30s cooldown.) Does not trigger off persistent damage or Damage over time effects.

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Alacrity

Haste you apply lasts 5% longer.

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Empowered

Empower you apply lasts 5% longer.

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Fortified

Fortify you apply lasts 5% longer.


Ring Perks

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Arcane Damage

You deal 3% more Arcane damage.

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Fire Damage

You deal 3% more Fire damage.

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Ice Damage

You deal 3% more Ice damage.

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Lightning Damage

You deal 3% more Lightning damage.

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Nature Damage

You deal 3% more Nature damage.

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Void Damage

You deal 3% more Void damage.

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Slash Damage

You deal 3% more Slash damage.

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Strike Damage

You deal 3% more Strike damage.

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Thrust Damage

You deal 3% more Thrust damage.

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Brilliant

You gain +5% max mana.

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Hearty

You gain 5% Max stamina.

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Blood Letting

Bleed you apply lasts 3% longer.

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Burning

Burning you apply lasts 3% longer.

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Crippling

Slow you apply lasts 3% longer.

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Enfeebling

Weaken you apply lasts 3% longer.

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Infected

Disease you apply lasts 3% longer.

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Poisoning

Poison you apply lasts 3% longer.

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Keen Awareness

+3% critical chance.

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Leaching

You gain 0.5% of your damage as health. Does not trigger off persistent damage or Damage over time effects.

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Sacred

+3% Outgoing Healing.

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Siphoning

You gain 1% mana per hit (cooldown 10 Seconds). Does not trigger off persistent damage or Damage over time effects.


Earing Perks

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Beloved

You generate -5% less threat.

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Despised

You generate 5% more threat.

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Duplicating Toast

When you drink a potion 5% chance it doesn't consume.

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Evasive

Reduce the generation of threat by -50% for 5 seconds after performing a dodge.

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Focused

+5% mana regen.

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Healthy Toast

When you drink a mana potion gain 3% health.

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Mana Toast

When you drink a mana potion gain 3% of your max health.

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Nimble

+5% stamina regen.

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Purifying Toast

When you drink a regeneration potion lose 1 debuff.

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Refreshing Toast

Potions cooldown -10% faster.

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Regenerating

You gain 0.25% health every second.