
Standard Item Perks
A list of item perks organized by equipment type.
Crafted and dropped items have a chance to have a perk.
Armor Perks
Ancient Ward
+2% Damage Absorption against Ancient.
Angry Earth Ward
+2% Damage Absorption against Angry Earth.
Beast Ward
+2% Damage Absorption against Beast.
Corrupted Ward
+2% Damage Absorption against Corrupted.
Lost Ward
+2% Damage Absorption against Lost.
Blight Resistance
+5 Blight Resistance.
Corruption Resistance
+5 Corruption Resistance.
Invigorated
Weaken, Disease, Exhaust, and Rend expires -3% faster.
Reinforced
+20% Durability increase.
Refreshing
Reduces max cooldowns by -1%.
Refreshing Evasion
Reduces active cooldowns by -0.5% after exiting the dodge animation.
Refreshing Ward
Reduces active cooldowns by -0.5% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
Freedom
Slow, Stun, and Silence expires -3% faster.
Vigor
Burn, Bleed, and Poison expires -3% faster.
Resilient
Critical hits deal 3% less damage to you.
Weapon Perks
Ancient Bane
+5% Damage to Ancients.
Angry Earth Bane
+5% Damage to Angry Earth.
Beast Bane
+5% Damage to Beasts.
Corrupted Bane
+5% Damage to Corrupted.
Lost Bane
+5% Damage to Lost.
Enchanted
Light and Heavy attacks deal 5% more damage.
Invigorated
Weaken, Disease, Exhaust, and Rend expires -3% faster.
Sure Footing
You move 20% faster while blocking.
Sturdy
You take 5% less stamina damage while blocking.
Keen
+3% critical chance.
Vicious
+3.0% critical damage.
Keenly Empowered
On Critical: gain 15% Empower 5 Seconds. (Cooldown 10 Seconds.)
Keenly Fortified
On Critical: gain 3% Fortify for 3 Seconds. (Cooldown 10 Seconds.)
Keenly Jagged
On Crit: cause bleed that deals 7% weapon damage per second for 10 Seconds. (10s cooldown.)
Keen Speed
On Critical: gain 30% Haste 2 Seconds. (Cooldown 10 Seconds.)
Hated
You generate 5% more threat.
Kind
You generate -5% less threat.
Ruinous
+20% Siege Damage.
Chain Fire
Basic attack hits trigger a Fire chain that bounces between close targets. (2s Cooldown)
Chain Ice
Basic attack hits trigger a Ice chain that bounces between close targets. (2s Cooldown)
Chain Lightning
Basic attack hits trigger a Lightning chain that bounces between close targets. (2s Cooldown)
Chain Nature
Basic attack hits trigger a Nature chain that bounces between close targets. (2s Cooldown)
Chain Void
Basic attack hits trigger a Void chain that bounces between close targets. (2s Cooldown)
Accuracy
You have +25% more accuracy.
Rogue
+5% more backstab damage.
Vorpal
Increase +5% headshot damage.
Mortal Energy
When you kill something gain 5 Stamina. (5s cooldown.)
Mortal Fortification
When you kill something gain 30% Fortify for 3 Seconds. (5 Seconds cooldown.)
Mortal Lifesteal
When you kill something gain 3% health. (5 Seconds cooldown.)
Mortal Power
When you kill something gain 15% Empowered for 5 Seconds. (5 Seconds cooldown.)
Mortal Refreshment
When you kill something reduce all cooldowns by 5%. (5s cooldown.)
Mortal Siphoning
When you kill something gain 3% Mana. (5s cooldown.)
Lifestealing
You gain 0.5% of your damage as health. Does not trigger off persistent damage or Damage over time effects.
Refreshing Move
Light and Heavy attacks reduce your active weapon cooldowns by -1%.
Siphoning Blow
You gain 1% mana per hit. (cooldown 10s). Does not trigger off persistent damage or DoT effects.
Shield Perks
Arcane Shield Ward
You take 2% less Arcane damage.
Flame Shield Ward
You take 2% less Fire damage.
Frozen Shield Ward
You take 2% less Ice damage.
Lightning Shield Ward
You take 2% less Lightning damage.
Nature Shield Ward
You take 2% less Nature damage.
Slash Shield Ward
You take 2% less Slash damage.
Strike Shield Ward
You take 2% less Strike damage.
Thrust Shield Ward
You take 2% less Thrust damage.
Void Shield Ward
You take 2% less Void damage.
Amulet Perks
Arcane Protection
You take 2.0% less Arcane damage.
Flame Protection
You take 2% less Fire damage.
Frozen Protection
You take 2% less Ice damage.
Lightning Protection
You take 2% less Lightning damage.
Nature Protection
You take 2% less Nature damage.
Void Protection
You take 2% less Void damage.
Slash Protection
You take 2% less Slash damage.
Strike Protection
You take 2.0% less Strike damage.
Thrust Protection
You take 2% less Thrust damage.
Divine
You gain 5% more health from all incoming healing effects.
Health
You have 3% more maximum health.
Fortified Recovery
When you are hit while below 50% gain 30% Fortify for 5s . (90s cooldown.) Does not trigger off persistent damage or Damage over time effects.
Mana Recovery
When you are hit while below 50% gain 50 mana (60s cooldown.) Does not trigger off persistent damage or DoT effects.
Purify
When you are hit while below 50% health you lose all debuffs. (90s cooldown.) Does not trigger off persistent damage or Damage over time effects.
Stamina Recovery
When you are hit while below 50% gain 50 stamina (30s cooldown.) Does not trigger off persistent damage or Damage over time effects.
Alacrity
Haste you apply lasts 5% longer.
Empowered
Empower you apply lasts 5% longer.
Fortified
Fortify you apply lasts 5% longer.
Ring Perks
Arcane Damage
You deal 3% more Arcane damage.
Fire Damage
You deal 3% more Fire damage.
Ice Damage
You deal 3% more Ice damage.
Lightning Damage
You deal 3% more Lightning damage.
Nature Damage
You deal 3% more Nature damage.
Void Damage
You deal 3% more Void damage.
Slash Damage
You deal 3% more Slash damage.
Strike Damage
You deal 3% more Strike damage.
Thrust Damage
You deal 3% more Thrust damage.
Brilliant
You gain +5% max mana.
Hearty
You gain 5% Max stamina.
Blood Letting
Bleed you apply lasts 3% longer.
Burning
Burning you apply lasts 3% longer.
Crippling
Slow you apply lasts 3% longer.
Enfeebling
Weaken you apply lasts 3% longer.
Infected
Disease you apply lasts 3% longer.
Poisoning
Poison you apply lasts 3% longer.
Keen Awareness
+3% critical chance.
Leaching
You gain 0.5% of your damage as health. Does not trigger off persistent damage or Damage over time effects.
Sacred
+3% Outgoing Healing.
Siphoning
You gain 1% mana per hit (cooldown 10 Seconds). Does not trigger off persistent damage or Damage over time effects.
Earing Perks
Beloved
You generate -5% less threat.
Despised
You generate 5% more threat.
Duplicating Toast
When you drink a potion 5% chance it doesn't consume.
Evasive
Reduce the generation of threat by -50% for 5 seconds after performing a dodge.
Focused
+5% mana regen.
Healthy Toast
When you drink a mana potion gain 3% health.
Mana Toast
When you drink a mana potion gain 3% of your max health.
Nimble
+5% stamina regen.
Purifying Toast
When you drink a regeneration potion lose 1 debuff.
Refreshing Toast
Potions cooldown -10% faster.
Regenerating
You gain 0.25% health every second.