Standard Item PerksA list of item perks organized by equipment type.Crafted and dropped items have a chance to have a perk. Weapon Ability Perks Crafting Perks (Coming Soon!) autoplay="true" Armor Perks Ancient Ward +2% Damage Absorption against Ancient. Angry Earth Ward +2% Damage Absorption against Angry Earth. Beast Ward +2% Damage Absorption against Beast. Corrupted Ward +2% Damage Absorption against Corrupted. Lost Ward +2% Damage Absorption against Lost. Blight Resistance +5 Blight Resistance. Corruption Resistance +5 Corruption Resistance. Invigorated Weaken, Disease, Exhaust, and Rend expires -3% faster. Reinforced +20% Durability increase. Refreshing Reduces max cooldowns by -1%. Refreshing Evasion Reduces active cooldowns by -0.5% after exiting the dodge animation. Refreshing Ward Reduces active cooldowns by -0.5% after being hit 5 times. Does not trigger off persistent damage or DoT effects. Freedom Slow, Stun, and Silence expires -3% faster. Vigor Burn, Bleed, and Poison expires -3% faster. Resilient Critical hits deal 3% less damage to you. Weapon Perks Ancient Bane +5% Damage to Ancients. Angry Earth Bane +5% Damage to Angry Earth. Beast Bane +5% Damage to Beasts. Corrupted Bane +5% Damage to Corrupted. Lost Bane +5% Damage to Lost. Enchanted Light and Heavy attacks deal 5% more damage. Invigorated Weaken, Disease, Exhaust, and Rend expires -3% faster. Sure Footing You move 20% faster while blocking. Sturdy You take 5% less stamina damage while blocking. Keen +3% critical chance. Vicious +3.0% critical damage. Keenly Empowered On Critical: gain 15% Empower 5 Seconds. (Cooldown 10 Seconds.) Keenly Fortified On Critical: gain 3% Fortify for 3 Seconds. (Cooldown 10 Seconds.) Keenly Jagged On Crit: cause bleed that deals 7% weapon damage per second for 10 Seconds. (10s cooldown.) Keen Speed On Critical: gain 30% Haste 2 Seconds. (Cooldown 10 Seconds.) Hated You generate 5% more threat. Kind You generate -5% less threat. Ruinous +20% Siege Damage. Chain Fire Basic attack hits trigger a Fire chain that bounces between close targets. (2s Cooldown) Chain Ice Basic attack hits trigger a Ice chain that bounces between close targets. (2s Cooldown) Chain Lightning Basic attack hits trigger a Lightning chain that bounces between close targets. (2s Cooldown) Chain Nature Basic attack hits trigger a Nature chain that bounces between close targets. (2s Cooldown) Chain Void Basic attack hits trigger a Void chain that bounces between close targets. (2s Cooldown) Accuracy You have +25% more accuracy. Rogue +5% more backstab damage. Vorpal Increase +5% headshot damage. Mortal Energy When you kill something gain 5 Stamina. (5s cooldown.) Mortal Fortification When you kill something gain 30% Fortify for 3 Seconds. (5 Seconds cooldown.) Mortal Lifesteal When you kill something gain 3% health. (5 Seconds cooldown.) Mortal Power When you kill something gain 15% Empowered for 5 Seconds. (5 Seconds cooldown.) Mortal Refreshment When you kill something reduce all cooldowns by 5%. (5s cooldown.) Mortal Siphoning When you kill something gain 3% Mana. (5s cooldown.) Lifestealing You gain 0.5% of your damage as health. Does not trigger off persistent damage or Damage over time effects. Refreshing Move Light and Heavy attacks reduce your active weapon cooldowns by -1%. Siphoning Blow You gain 1% mana per hit. (cooldown 10s). Does not trigger off persistent damage or DoT effects. Shield Perks Arcane Shield Ward You take 2% less Arcane damage. Flame Shield Ward You take 2% less Fire damage. Frozen Shield Ward You take 2% less Ice damage. Lightning Shield Ward You take 2% less Lightning damage. Nature Shield Ward You take 2% less Nature damage. Slash Shield Ward You take 2% less Slash damage. Strike Shield Ward You take 2% less Strike damage. Thrust Shield Ward You take 2% less Thrust damage. Void Shield Ward You take 2% less Void damage. Amulet Perks Arcane Protection You take 2.0% less Arcane damage. Flame Protection You take 2% less Fire damage. Frozen Protection You take 2% less Ice damage. Lightning Protection You take 2% less Lightning damage. Nature Protection You take 2% less Nature damage. Void Protection You take 2% less Void damage. Slash Protection You take 2% less Slash damage. Strike Protection You take 2.0% less Strike damage. Thrust Protection You take 2% less Thrust damage. Divine You gain 5% more health from all incoming healing effects. Health You have 3% more maximum health. Fortified Recovery When you are hit while below 50% gain 30% Fortify for 5s . (90s cooldown.) Does not trigger off persistent damage or Damage over time effects. Mana Recovery When you are hit while below 50% gain 50 mana (60s cooldown.) Does not trigger off persistent damage or DoT effects. Purify When you are hit while below 50% health you lose all debuffs. (90s cooldown.) Does not trigger off persistent damage or Damage over time effects. Stamina Recovery When you are hit while below 50% gain 50 stamina (30s cooldown.) Does not trigger off persistent damage or Damage over time effects. Alacrity Haste you apply lasts 5% longer. Empowered Empower you apply lasts 5% longer. Fortified Fortify you apply lasts 5% longer. Ring Perks Arcane Damage You deal 3% more Arcane damage. Fire Damage You deal 3% more Fire damage. Ice Damage You deal 3% more Ice damage. Lightning Damage You deal 3% more Lightning damage. Nature Damage You deal 3% more Nature damage. Void Damage You deal 3% more Void damage. Slash Damage You deal 3% more Slash damage. Strike Damage You deal 3% more Strike damage. Thrust Damage You deal 3% more Thrust damage. Brilliant You gain +5% max mana. Hearty You gain 5% Max stamina. Blood Letting Bleed you apply lasts 3% longer. Burning Burning you apply lasts 3% longer. Crippling Slow you apply lasts 3% longer. Enfeebling Weaken you apply lasts 3% longer. Infected Disease you apply lasts 3% longer. Poisoning Poison you apply lasts 3% longer. Keen Awareness +3% critical chance. Leaching You gain 0.5% of your damage as health. Does not trigger off persistent damage or Damage over time effects. Sacred +3% Outgoing Healing. Siphoning You gain 1% mana per hit (cooldown 10 Seconds). Does not trigger off persistent damage or Damage over time effects. Earing Perks Beloved You generate -5% less threat. Despised You generate 5% more threat. Duplicating Toast When you drink a potion 5% chance it doesn't consume. Evasive Reduce the generation of threat by -50% for 5 seconds after performing a dodge. Focused +5% mana regen. Healthy Toast When you drink a mana potion gain 3% health. Mana Toast When you drink a mana potion gain 3% of your max health. Nimble +5% stamina regen. Purifying Toast When you drink a regeneration potion lose 1 debuff. Refreshing Toast Potions cooldown -10% faster. Regenerating You gain 0.25% health every second.