Inferno / Rapier PvP Build

Season 4

 
 

 

This build has never hit harder, and its all thanks to that Inferno artifact. A very high damage AOE build that enjoys tons of mobility and an unholy amount of healing power.

My personal favorite build, so you bet I made sure this one was top notch for you guys! Hope ya’ll enjoy ~

 

Check out a video guide with gameplay for this build!

 
 

100 CON is my new favorite, giving that beefy 10% health bonus. I instead invested 50 points in FOC for 10% more healing to everything, including potions! This setup has worked really well for me this patch especialy since this build has lots of sources of healing.

100 DEX is amazing, giving you almost as much fire staff damage vs investing it into INT while giving this build a HUGE buff to rapier damage. I would recommend at least 50 DEX if you want any rapier firepower!

Feel free to add more CON if you are to squishy.

Dexterity

  • 25: +5% critical hit chance. +10% skinning speed.

  • 50: +5% damage while at full health. +20% haste for 3s after skinning.

  • 100: +5% damage while stamina is not full. +50 encumbrance.

Intelligence

  • 25: +5% damage increase to backstabs and random critical hits. +10% harvest speed.

  • 50: +5% damage increase to targets inflicted with a damage over time effect. +5% chance for 1 azoth when harvesting.

  • 100: +10% damage to light and heavy elemental attacks. +50 encumbrance.

  • 150: +15% to elemental damage. -10% weight of harvested items.

  • 200: +10 mana on critical hit. +20% harvest speed.

  • 250: +30% duration to applied damage over time effects. +10% yield increase when harvesting.

  • 300: +7% damage to targets below 50% health. 25% reduction in Azoth travel cost.

  • 350: +10% ability damage. +10% chance at finding rare items while harvesting.

Focus

  • 25: +5% ability cooldown reduction. +5% chance to catch larger fish.

  • 50: 10% incoming healing. +3% fishing cast distance

Constitution

  • 25: All health consumables are 10% stronger. +10% Logging speed.

  • 50: +10% physical armor when at or above 50% health. 10% reduction on durability loss for tools.

  • 100: Increase max health by 10%. +50 encumbrance.

 

Equipment

 

The keratin rapier is awesome, but ideally penetrating backstab and omnidirectional evade would be on it. The runeglass is perfect for this fire based build, but since lots of people build against fire you could always go for a different element or gem altogether.

I chose empowering fireball for my Inferno, and it hits HARD. Flame attunement would also be a good option here (especially if you want to run flamethrower), but cmon.. that fireball is too good to pass on!

My perfect armor perks would be Refreshing / Shirking Heals / Elemental Aversion. Thankfully you can easily make this gear with your PvP reward track drops at the gypsum kiln! The armor is all fitted with +fire damage runeglass gems.

The necklace wold idealy have Stamina Recovery instead of Refreshing.

That ring is BIS! (maybe burning would be a good option here too?) You DON’T want to use Fire Damage on the ring since this build already sits at empower cap!

Finally the Endless Thirst, a massive addition to this builds healing power that can heal up to 5700 health on potion use. I would recommend Regenerating as the final perk!

As always use the best food you can find, honing stones, and health / mana / regeneration potions, also some Mana sustain food helps a ton too! This build also gets healing bonuses on hearty meals, making them a great source of non cool down healing! Of course remember to use the desert sunrise drink to give you more DOT resistance!

 
 

Active Skills

Rapier

Riposte - 4/4 Upgrades

Riposte is a great defensive and offensive skill, the turnaround stun can setup some huge backstab combos or allow you to escape!

This is the flex spot for this build so feel free to use a different skill here if you want!

Evade - 5/5 Upgrades

The bones of rapier, evade is truly the greatest skill it has. You can cancel any skill or animation with it and use it to attack or defend. The super low cooldown means you can use evade a ton in a fight especially if your landing attacks!

Fleche - 4/4 Upgrades

A fast gap closer that allows you to travel through players and has a follow up backstab.

Fleche paired with burnout gives this build some of the best mobility in the game!

Fire Staff

Fire Ball - 2/3 Upgrades

A very powerful AOE blast that is your go to skill of choice to start a fight. Fire ball can hit like a truck thanks to empowering fireball on the staff, and you can expect up too 6k crits on squishies!

Pillar Of Fire - 2/3 Upgrades

The second AOE blast of this build that does more damage to burning targets. Pillar also cancels really smooth after a heavy attack, with heavy attack > pillar > light attack being one of my favorite burst combos!

Burnout - 3/3 Upgrades

The second gap closer of this build that can deal huge amounts of damage (6k++) on the skill shot thanks to Inferno. I prefer to use burnout to attack since the wind up animation can be risky defensively.