Inferno / Greatsword PvP Build
Season 4
I have always wanted to try this build.. Greatsword and Fire Staff both have excellent AOE damage and mobility. If your looking to do big damage to lots of targets, this is the build for you!
I prefer to play in light armor, but this setup would be great at any weight!
Check out a video guide with gameplay for this build!
100 CON is my preference in light armor, if you want to run more feel free to take some points out of DEX.
350+ STR is a must for both weapons damage (Inferno doesn’t show the weapon damage increase on your tooltip but this is just a visual bug!).
I opted for 100 DEX for that increase to Greatsword base damage, and the jump points help out fire staff a bunch too! If you want to focus more on Fire Staff damage vs Greatsword you can move these points into STR or even go for 150 INT.
I would recommend at least 50 INT since we have so many bleeds / burns.
Strength
25: +5% light attack damage. +10% mining speed.
50: +10% heavy attack damage. +25 encumbrance.
100: +10% physical damage. +50 encumbrance.
150: +15% stamina regen rate while exhausted. -10% weight of mined items.
200: +10% damage on stunned, slowed, or rooted enemies. +20% mining speed.
250: +33% stamina regen rate while performing basic melee attacks. +10% yield increase when mining.
300: +7% base damage while under 90% health. 25% chance to mine an ore with a single swing.
350: +10% base damage increase to abilities and the final attack in a melee light attack chain. +10% chance at finding rare items while mining.
Dexterity
25: +5% critical hit chance. +10% skinning speed.
50: +5% damage while at full health. +20% haste for 3s after skinning.
100: +5% damage while stamina is not full. +50 encumbrance.
Intelligence
25: +5% damage increase to backstabs and random critical hits. +10% harvest speed.
50: +5% damage increase to targets inflicted with a damage over time effect. +5% chance for 1 azoth when harvesting.
Constitution
25: All health consumables are 10% stronger. +10% Logging speed.
50: +10% physical armor when at or above 50% health. 10% reduction on durability loss for tools.
100: Increase max health by 10%. +50 encumbrance.
Equipment
Inferno hits like a truck with Empowering Fireball, my perk of choice.
This Greatsword is fantastic offensively, but I would like to try having Energizing Counter on it when using calamity counter.
The armor has fantastic perks, ideally I would have 5 Shirking Heals, 5 aversion perks, refreshing / weapon skill. Shirking energy is always nice in light armor!
Energizing Counter and Critical Rush would be the weapon perks to add that I am missing! I don’t really like leaching cross cut for PvP since I hardly ever land the final hit.
The jewelry is perfect!
As always use the best food you can find, honing stones, and health / mana / regeneration / OP new super potions introduced in the expansion! Of course remember to use the desert sunrise drink to give you more DOT resistance! This build being STR based struggles with mana sustain, so you will HAVE to run mana potions with it!
Active Skills
Greatsword
Steadfast Strike - 2/3 Upgrades
It’s between this and Calamity Counter for me. Steadfast is more offensive and Counter more defensive, but both are great utility skills that can return stamina (with the Energizing Counter weapon perk).
This skill can do some pretty decent damage when used right after a heavy attack!
Crosscut - 3/3 Upgrades
This skill does a TON of damage, has GRIT, but it is a bit slow on the final hit. I really like canceling this skill after a heavy attack with a roll,
Heavy > Crosscut > Roll Cancel after the 2nd slash
This combo hits very hard and is deceptively fast and smooth to use!
Relentless Rush - 2/4 Upgrades
A decent gap closer that can do a ton of damage when both hits land, great for attacking or defending. Can also cleanse roots with the Critical Rush weapon perk!
Fire Staff
Fireball - 2/3 Upgrades
A strong AOE blast that does more damage to opponents above 50% health. A fantastic opening skill for this build that is also very easy to aim!
Pillar Of Fire - 2/3 Upgrades
More ranged AOE fire damage on a short cooldown, can’t go wrong here!
A nice cancel when used right after a fire staff heavy attack.
Burnout - 3/3 Upgrades
The second gap closer of the build and a great tool for AOE attacking or escaping. I always try to turn around my opponents by going through them with burnout.
Burnout has a longer wind up time so make sure to break a bit of distance before channeling it!